This article was requested by Ghost Deer on discord. If you have something you’d like to see me write about, let me know!
Gamora is famously the deadliest woman in the galaxy. But just how deadly is she?

On the table, her deadliness is represented by an appropriately named ability.

At first glance, this seems like a toned down version of Valkyrie’s Warrior of Legend, and to an extent it is. It only triggers on wilds, not critics and wilds. But you don’t have to pay any power for it – it’s always on. But how much effect does it have?
Godslayer
Let’s start with her free attack:

Six dice is right up there with the best free attacks, like Thor and M.O.D.O.K., but the Deadliest Woman really gives it an edge:

You can see Gamora’s free attack falls somewhere between the equivalent of 7 and 8 dice. That’s… impressive. Let’s see the effect of that attack against a vanilla 3 and 4 physical defense:

It has high chances of dealing at least one to trigger bleed: 81% against 4 defence and 87% against defence 3.
In terms of power generation, around 50% chance to generate 3+ power and around 1-in-3 to get 4+. She’s going to generate a lot of power. 3 is an important number for her to generate, as that will put her on four power ready for…
Cosmic assassin

Her spender attack doesn’t look like it will do much more damage – aside from the fact you get to attack twice. That is until you factor in the pierce.
It will generate the same profile of hits as Godslayer, but reducing the number of blocks the opponent can use shifts it’s damage output significantly. To illustrate, let’s assume a physical defense of 4.

Rather than being somewhere between 7 and 8 dice, this attack is equivalent to somewhere between 8 and 9 dice, though with a slightly higher chance of doing no damage. And she gets to make two of them!
A final thought
It’s worth reiterating how Gamora’s Deadliest Woman in the Galaxy interacts with M.O.D.O.K.’s Psionic Force Field.

As both players have abilities that affect wild results, you need to refer to the timing chart:

Gamora modifies her dice in step 9, then M.O.D.O.K. modifies the dice in step 10. That does mean that Gamora can modify each wild to a hit, so will get to keep all the successful dice she rolls – essentially cancelling out M.O.D.O.K.’s excellent defensive tech.
She is great at putting damage on M.O.D.O.K. for this reason.

M.O.D.O.K.